By Eric Khodorenko
Graphic By Yiying Zhang
I’ve been playing games for about a decade now, starting with my early years as an avid Pokémon fan, leading up to my beloved memories playing Wii Sports and now, when I regularly play massive, open world games. Every time I play, I have used a dedicated console or computer, but there is a new way to play now. Enter Amazon Luna, a new game streaming service that allows you to play games on most internet connected devices. This means you don’t have to spend hundreds of dollars on a console or a computer. Amazon Luna accomplishes these lofty goals by using cloud streaming, which means that you only have to pay $6 a month to play from a library of games that Luna is constantly expanding. Though this price is rumored to grow when it emerges out of early access.
Luna is ambitious, but it has genuine potential. I was able to play Control, a demanding modern game, on my iPad and iPhone smoothly and with a sharp resolution. Control looked absolutely stunning as I ran around the ominous detective agency performing heroic acts; there were only a few stutters and it ran and looked better when compared to a PS4 or Xbox One. However, the biggest downside of Luna is latency, which is not too noticeable in Control, but in games that require precise timing like first person shooter games, Luna falls short. I notice that when I input to shoot, it takes a noticeable amount of time before the input actually shows up on screen. The other downside is that you can’t play whatever game you want. Luna has a library of games that is growing, but as of now there are only two blockbuster games. That makes Luna hard to recommend currently, despite its relatively low price and high performance. However, I predict that in a couple years from now, game streaming will become more popular given its low entry price, and the Xbox and PlayStation will have some serious competition.